Which Synchronous Modeling command can be used to transform faces in a linear direction, angular direction, or from point to point?

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The command that allows you to transform faces in a linear direction, angular direction, or from point to point is "Move Face." This command is specifically designed to manipulate selected faces by allowing translations along specific axes or directions. It enables precise control over face movements, making it a versatile tool for making adjustments to 3D models in Synchronous Modeling.

Utilizing the Move Face command provides the flexibility of moving the face to a designated location or angle, which is crucial in various design scenarios requiring fine-tuning of geometry. This command can be particularly beneficial in applications where you need to modify the components of a part while maintaining the overall design intent.

Other commands, while useful in their own right, do not offer the same direct capability for linear or angular transformations of faces. Stretch Edge modifies edges rather than focusing on entire faces, Rotate Face is specifically about changing the orientation of a face without moving it linearly, and Scale Face changes size rather than position. Therefore, the ability of Move Face to handle transformations in multiple directions makes it the correct choice in this context.

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